Home > Mobile Application Development > Designing Mobile Applications
Topic: Designing Mobile Applications
- Lesson: How users use mobile devices
- Lesson: Mobile User Experience
- Lesson: Designing great mobile apps
- Lesson: Do users like your app?
- Assessment: Assessment
Lesson 1
How users use mobile devices
- Self Learning Duration
- 30 mins
- Lecture Duration
- 45 mins
- Lab Tutorial Duration
- 30 mins
Self learning content
Read: https://blog.pidoco.com/2014/08/01/top-10-challenges-in-designing-mobile-apps/
Lecture content
- Understanding how users use mobiles
– What are their problems
– How much time they spend on each app
– What is their expectations at different situational contexts
– How things are different from web/desktop)
- Device fragmentation
Lab and tutorials
- Explore what users expect from a Shopping Cart application. Do research and write a blog-post about why users love certain shopping application but not others.
Lesson 2
Mobile User Experience
- Self Learning Duration
- 30 mins
- Lecture Duration
- 60 mins
- Lab Tutorial Duration
- ~60 mins
Self learning content
Follow: https://www.coursera.org/lecture/prototyping-design/introduction-to-prototyping-and-design-qrxVa
Lecture content
- Mobile user experience
- Difference between mobile app design and web/desktop app design
- Capturing requirements and User Context
- Device Limitations / Device fragmentation
Lab and tutorials
- Talk to 5 users who use mobile shopping applications and learn, and document about positives & negatives of their use experience.
- Discuss and document how to overcome negatives above.
- Take a popular shopping web site and identify 10 items/aspects that needs to be differently implemented in mobile.
Lesson 3
Designing great mobile apps
- Self Learning Duration
- mins
- Lecture Duration
- 60 mins
- Lab Tutorial Duration
- mins
Self learning content
Follow: https://www.coursera.org/lecture/prototyping-design/mobile-ui-design-AoiEo
Lecture content
- Prototyping techniques (low fidelity, high fidelity)
- Tools for prototype design
Lab and tutorials
- Use low fidelity prototyping to design multiple versions “Checkout page”
- Get feedback from colleagues to choose best design
- Use high fidelity prototyping tool to prototype the above and rest of the application (Checkout, Register, Search, Settings)
Lesson 4
Do users like your app?
- Self Learning Duration
- 30 mins
- Lecture Duration
- 45 mins
- Lab Tutorial Duration
- None
Self learning content
Follow through:
Lecture content
- Mobile application user analytics
- Different tool options
- Case studies of the above
Assessment 3
Designing Mobile Applications
MCQ assessment verifying the understanding of the students in the following concepts and areas. Preferably use a gamified assessment tool such as Kahoot.
- Device fragmentation
- User cognition / context
- Prototyping
- User Tests and tools
Review the answers of any common mistakes at the end of the session