Home > Basic 3D Design > Texturing
Topic: Texturing
Lesson 1: Introduction to materials and shaders
- Self learning Duration
- xx mins
- Lecture/Lab Duration
- xx mins
Lecture description
In this lesson introduction to materials and textures should be given. Universal to all 3D applications
- What is a material, shader, texture
- How UVs and textures work
- Brefing about texture painting softwares (Mari, Substance painter)
- PBR materials
- Render engines and their materials
Lesson/Lab 2: Basic texturing with Maya
- Self learning Duration
- xx mins
- Lecture/Lab Duration
- xx mins
Lecture description
This lesson covers how to do basic materials and textures with Maya
- Understanding of Maya hypershader and node editor
- Different material types and their parameters
- Different texture types and their parameters (file texture, ramp, noise etc)
- Texture painting with maya- brush tool
Lab session 1
- Apply materials and textures to previously UVd Table and Flower pot
- Use suitable textures such as file textures, ramp, noise and normal maps
-
Use both node editor and hypershader
Assignment: Individual Assignment
- Assignment Duration
- xx mins
Assignment description
Assign materials and textures to previously UVd chair models
- Properly assigning suitable shaders for suitable elements such as iorn,wood,platics
- Using correct shader parameters
- Use of normal maps and textures